And then your teammate would run the flag out to you and once you had it and took a step you would teleport back to the other side of the map. While it has the feel of the original Blood Gulch, mixing the two of them feels quite great the map is fairly large so sprinting feels natural, bases have different heights so ground pound can be necessary. Reminds me of the early halo 2 days (I know blood gulch was the ce name) when you could glitch it so that you had two bodies by getting in to the warthog a specific way. HCE Blood Gulch feels pretty comfortable in conjunction with Halo 5's spartan abilities such as ground pound, spartan charge, sprint, and clamber (although they can be turned off in the gametype).
And while it was tempting to make "updates" such as a man cannon or gravity lift, I resisted keeping it as close to the classic Blood Gulch was important. While Halo 5's gameplay is intended for closer combat than Halo CE, I still wanted to be as close to the original as possible.
This is my first actual map I've made in H5 Forge, so I'm hoping that I've done Blood Gulch justice. High quality Halo 5 inspired Mugs by independent artists and designers from. Blood Gulch had a certain feel to it, and I wanted to achieve that as much as possible. After The Blood Gulch Chronicles had ended, they began using more locations within later games, such as Valhalla from Halo 3 and Exile from Halo 4. But I wanted to go back to the original Halo CE days with the same look and feel of Blood Gulch. During The Blood Gulch Chronicles, episodes were largely set in the Halo map Blood Gulch and its Halo 2 counterpart, Coagulation while some episodes were filmed on other maps, including Sidewinder from Halo and Zanzibar from Halo 2. I wanted to provide the community with a replica of Halo CE's Blood Gulch, as close to the original as possible. I know that some of us have spent countless hours on the original Blood Gulch series, so I knew that it would be dear to everyone's hearts as it was to mine. These bases may have been created for researching covenant military air vehicles, although beacons of evidence have not manifested, as of yet. There are weapons strategically placed in each base most importantly, sniper rifles on the top of each base, one SPNKr rocket launcher in the middle of the map. It is a huge open field with hills and ditches, caves and cliffs along the rock walls. Teleporters are on each roof of the bases which teleport to the center of the map. It is set in a vast canyon containing two symmetrical bases (red/blue).